The RS Guide
Magic

Magic Basic Abilities

Adrenaline-generating magic abilities for your rotation

Overview

Magic has fewer basics than Melee, but more than Necromancy, for a nice middle ground. Magic and Range have quite a few similar basics that perform the same, so this can help with familiarity.

All of these Magic Basic Abilities will generate a base of 8% adrenaline.

Conditional Damage

Wrack

Wrack is a low cooldown, low damage ability with an average of 100% damage and a 3s cooldown. Damage is increased by 30% to 130% if used on a stunned or bound target.

Channelled Abilities

Concentrated Blast

This is the only channelled Magic basic, dealing 3 hits over 3.0s. These hits deal progressively more damage: 50%, 55% and 60%, totalling 165%.

Each hit also increases your Critical Strike Chance of your next magic attack by 5%. This means that the 2nd hit will have a 5% increased chance, the 3rd 10%, and the first hit of your next magic ability 15%.

It is worth noting that you may want to stop this ability from fully channelling by using your next ability as soon as possible, dealing only the first 2 hits. This ability has a short cooldown of 5.4s that is shared with Sonic Wave.

This ability can be upgraded to Greater Concentrated Blast via an ability codex. This increases the total damage from 165% to 168% and compresses the 3 hits into 1.8s.

Bleeds

Combust

Combust is a damage over time basic, dealing 28% average damage per hit, for 5 hits over 5.4s, for a total of 140%. If the target moves, you will deal 2x damage for a total of 280%. The cooldown is 15s.

Area of Effect

Corruption Blast

This ability is obtained via a codex unlock.

Despite being in the AoE section, Corruption Blast is importantly also a bleed, but it is mainly used for AoE situations.

This will deal a hit to your target of 70%. Each subsequent hit will be reduced by 20% of the initial hit for a total of 5 hits: 70%, 56%, 42%, 28%, 14%, with an overall value of 210% and a cooldown of 15s.

Additionally, this will spread to all targets within 2 tiles of the primary target.

Dragon Breath

This ability deals 120% average damage to your primary target, and up to 4 additional targets within a frontal cone, with a cooldown of 10.2s.

Chain

Chain deals 70% average damage to your target, and up to 2 additional targets within 5 tiles of your main target. Chain has a cooldown of 10.2s.

Can be upgraded to Greater Chain - your next ability will deal full damage to your main target, and half damage to all targets hit with Greater Chain.

Magma Tempest

This ability is obtained via a codex unlock.

Magma Tempest creates a 5x5 area of rain dealing 8 hits over 9.6s. Any targets within this area will be hit for 27.5% per hit, up to a total of 220% if all hits deal damage, with a 15s cooldown.

Note: There are 2 variants - instant cast (centered on target) and targeted (click to place).

Stuns

Impact

Impact deals 70% average damage, stunning and binding the target for 1.2s, with a 15s cooldown.

Ability Synergy

Sonic Wave

Sonic Wave deals 105% average damage and has a 5.4s cooldown shared with Concentrated Blast. When cast you will generate 6 Flow stacks for 3s. Flow stacks increase your Hit Chance by 1% per stack.

Can be upgraded to Greater Sonic Wave - increases damage to 125% and generates 8 Flow stacks for 4.2s that also increase damage by 1% per stack.