Necromancy Conjures
Summon powerful undead allies to aid you in combat
Overview
Necromancy has 4 Conjures, all of which are unique to Necromancy. You will need Ectoplasm with you to conjure these.
These can be Conjured, dealing small amounts of damage to your target whilst conjured, as well as apply any effects they may have.
Each conjure can also be Commanded, allowing additional attacks or effects to apply.
Conjuring and Commanding cost a global cooldown, and are used just like normal abilities (but do not generate adrenaline).
Once a conjure has been cast, the ability will automatically turn into their respective Command ability, so the same action bar slot can be used for both actions. Conjures will last a base duration of 60s and once despawned can be resummoned.
Skeleton Warrior
Conjure Skeleton Warrior
This conjure will deal 25% average damage to your target every 3s. Each attack will apply a Rage stack, increasing the average damage by 3% per stack, up to a maximum of 25 stacks. These will be reset when your Skeleton Warrior despawns.
Command Skeleton Warrior
When commanded, attack speed is significantly increased, dealing 25% average damage every 1.2s. This effect lasts for 6s and has a 15s cooldown. Each attack will still apply, and benefit from Rage stacks.
Putrid Zombie
Conjure Putrid Zombie
This conjure will deal 20% average damage to your target every 3.6s. This conjure will also deal 10% Poison damage every 1.8s to any enemies within 1 tile of itself.
It is important to note that conjuring the zombie has a 30s cooldown.
Command Putrid Zombie
When this conjure is Commanded, it will explode, dealing 400% average damage to all enemies within 2 tiles of the zombie, despawning the Zombie. A new one will need to be summoned.
Vengeful Ghost
Conjure Vengeful Ghost
This conjure will deal 20% average damage to your target every 4.2s. More importantly, this conjure will also heal you for 140% of the conjure's damage dealt.
Command Vengeful Ghost
When this conjure is Commanded, each attack will apply Haunted to your target. This will only last for a short amount of time, but while your ghost is hitting your target, it will upkeep the buff.
When a target is Haunted it will take up to 10% bonus damage from all attacks from any player attacking the target. This does have a cap, so abilities that deal a single high hit will benefit less from this boost.
Phantom Guardian
Conjure Phantom Guardian
This conjure does not directly deal any damage to your target. Instead, this reduces incoming damage by 5%. Similar to the Vengeful Ghost, this reduction has a cap, so it is more powerful against multiple smaller hits. This reduction does not apply to typeless damage. All hits that are reduced will generate a Valour stack, up to a maximum of 25.
Command Phantom Guardian
When this conjure is Commanded, it will deal an attack of average 50% damage to your target and up to 4 enemies within 1 tile of your target. This damage will be increased by an average of 10% for each Valour stack increasing the damage to a max of 300% damage at 25 stacks.
Undead Army
Conjure Undead Army
Finally, there is the Conjure Undead Army ability. This can be customised to allow you to conjure multiple conjures with a single ability. This does consume 2x Ectoplasm for each conjure.