Necromancy Incantations
Powerful spells that require Necromancy runes to cast
Overview
Incantations are very similar to spells, as they require Necromancy runes to cast. Unlike spells, these all cost a global cooldown to cast, just like a conventional ability.
Incantations
Bone Shield
This allows you to use defensive abilities that normally require a shield, without a shield equipped. This can be toggled on, and defensives can be used as needed, automatically costing runes.
Threads of Fate
When cast this will grant you a buff for 6.6s. During this effect all single-target Necromancy abilities will be cast on up to 4 additional targets, within 4 tiles of your main target. This has a 45s cooldown.
Life Transfer
When cast this will extend the duration of your active conjures by 21s, and damaging yourself for 50% of your base lifepoints. This has a 45s cooldown.
Invoke Death
When cast this will provide you a buff for 12s, causing your next necromancy ability to apply Death Mark to any target hit. When a necromancy ability damages your target below either 30,000 LP, or 20% of their total lifepoints, whichever is lower, the target will be instantly killed.
Darkness
When cast this will apply Darkness to your character for 12 minutes. This will provide you with a 20% chance to dodge incoming attacks. This buff works while using any combat style.
Split Soul
When cast this will apply a buff to your character for 20.4s. During this time, and while using the Soul Split curse, Soul Split will no longer heal you. Instead, 40% of the health you would have healed, is dealt as additional damage. This has diminishing returns, the higher each single hit is.