The RS Guide
Necromancy

Necromancy Incantations

Powerful spells that require Necromancy runes to cast

Overview

Incantations are very similar to spells, as they require Necromancy runes to cast. Unlike spells, these all cost a global cooldown to cast, just like a conventional ability.

Incantations

Bone Shield

This allows you to use defensive abilities that normally require a shield, without a shield equipped. This can be toggled on, and defensives can be used as needed, automatically costing runes.

Threads of Fate

When cast this will grant you a buff for 6.6s. During this effect all single-target Necromancy abilities will be cast on up to 4 additional targets, within 4 tiles of your main target. This has a 45s cooldown.

Life Transfer

When cast this will extend the duration of your active conjures by 21s, and damaging yourself for 50% of your base lifepoints. This has a 45s cooldown.

Invoke Death

When cast this will provide you a buff for 12s, causing your next necromancy ability to apply Death Mark to any target hit. When a necromancy ability damages your target below either 30,000 LP, or 20% of their total lifepoints, whichever is lower, the target will be instantly killed.

Darkness

When cast this will apply Darkness to your character for 12 minutes. This will provide you with a 20% chance to dodge incoming attacks. This buff works while using any combat style.

Split Soul

When cast this will apply a buff to your character for 20.4s. During this time, and while using the Soul Split curse, Soul Split will no longer heal you. Instead, 40% of the health you would have healed, is dealt as additional damage. This has diminishing returns, the higher each single hit is.