Ranged Ultimate Abilities
Your most powerful abilities costing 100% adrenaline
Overview
Here we're going to cover 3 of the Ranged Ultimate Abilities.
As covered in Combat Basics, all of these Ultimates will cost 100% adrenaline to cast unless stated otherwise.
Ultimate Abilities
Death's Swiftness
Death's Swiftness is an Ultimate that is cast around your location, empowering you for 30.6s with a 60s cooldown. During this time, when standing inside your Death's Swiftness, all Ranged attacks are increased by 50%.
Note that bleed abilities do not benefit from this buff.
Can be upgraded to
Greater Death's Swiftness via an ability codex - increases duration from 30.6s to 37.8s.
Incendiary Shot
When cast, Incendiary Shot will fire an explosion at your target, detonating 3s later onto your target and up to 9 enemies within 1 tile of your target, for 300% average damage per target. You will also gain 8% adrenaline from every Critical Strike for the next 30s. Critical Strikes generated from the initial cast will generate adrenaline. This ability has a 60s cooldown.
Deadshot
Deadshot is a damage over time ability. When cast, this will deal an initial hit of 125% average damage, with 5 more hits of 70% over the next 6s, for a total damage of 475%. This ability has a 30s cooldown.
This ability can be upgraded by obtaining the Igneous Kal-Xil, reducing the adrenaline cost to 60%. This will also increase the damage of the primary hit from 125% to 135%, and will increase the additional number of hits from 5 to 7, for a total average damage of 625%.
Greater Death's Swiftness via an ability codex - increases duration from 30.6s to 37.8s.