Ranged Threshold Abilities
Powerful abilities that cost 15% adrenaline
Overview
Just like in the basic abilities section, Ranged and Magic tend to share a lot of similar feeling thresholds.
As covered in Combat Basics, all of these thresholds will require 50% adrenaline to cast, and will cost 15% adrenaline.
Simple Thresholds
Snap Shot
Snap Shot deals 2 hits dealing 120% and 165% average damage each, for a total of 285% with a 20.4s cooldown.
Shadow Tendrils
This ability is obtained via a codex after The Dig Site quest.
Shadow Tendrils deals a single hit of 235% average damage, and a self hit to you of 117.5% damage. This ability is guaranteed to Critical Strike resulting in a 1.5x damage buff at level 90, leading to a damage value of 352.5%.
Channelled Abilities
All abilities in this section are Channelled Abilities. This means they must be cast for longer than a Global Cooldown (1.8s) to deal their full damage. Remember to watch your channel bar mentioned in the Buff Bar section.
Rapid Fire
Rapid Fire deals 8 hits, with one every 0.6s. Each hit deals 70% average damage, for a total damage of 560% over 4.8s.
Area of Effect
Bombardment
Bombardment deals 140% average damage to your target, and up to 9 enemies within 1 tile of your target.
Stuns
Tight Bindings
Tight Bindings is a low damaging threshold, with a 15s cooldown. When cast this deals 130% average damage, stunning your target for 3.6s and binding your target for 9.6s.